Basically all my major notes for a Danger Patrol 1944 hack I ran at GPNW2013. Somewhere I have the character sheets I used, which were really just WW2 retrofits of the original John Harper game.
The setup: A secret mission for a rag tag crew of supers (and a couple red-shirts) they need to extricate a certain Dr V. Frankenstein. His family castle has been taken over by the Nazis and is now a defensive stronghold. Get the Dr. out before the Allies airstrike.
Flavor: Castle Wolfenstein meets The Invaders.
SPOILERS: The Dr's Monster, and the 2nd Monster, and the Dr's Nazi Daughter (whom he won't leave behind.)